1.1
Systems architecture
What the processor is, how it runs a program, and computers that live inside other things.
Architecture of the CPU
Purpose of the CPU. Von Neumann. ALU, CU, cache, registers (PC, ACC, MAR, MDR, CIR). Fetch–execute cycle, one step at a time.
CPU performance
Clock speed, cache size, number of cores — what each one changes, and the usual trade-offs.
Embedded systems
A computer built into another device. Examples, typical characteristics, why you would (and would not) use one.